AI Insights · Timothy · July 2022
Top 5 Interactive Story Games on iOS in Europe Q2 2022
Discover the performance trends of the top 5 interactive story games on iOS in Europe for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 interactive story games on iOS in Europe showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a gradual decline in weekly revenue, starting at around $121K and dipping to approximately $75K by mid-May, before rebounding to $101K by the end of June. Weekly downloads fluctuated, with a peak of 24.1K in late May and a low of 17.6K in early May. Weekly active users hovered around 160K to 172K, showing a slight decrease over the quarter.
Episode - Choose Your Story by Episode Interactive experienced a notable drop in weekly revenue from $109K to $53K by mid-May, recovering slightly to $62K by the end of June. Weekly downloads saw significant ups and downs, peaking at 32.5K in mid-April and ending the quarter at 30.1K. Active users increased from 117K to 138K, showing a positive trend overall.
Choices: Stories You Play by Pixelberry Studios maintained a relatively stable weekly revenue ranging between $29K and $43K, with a slight dip mid-quarter. Weekly downloads were modest, fluctuating between 3.5K and 5.3K, and active users showed an upward trend, reaching a peak of 217K in mid-June from 120K in late March.
MeChat - Interactive Stories from PlayMe Studio saw a steady increase in weekly revenue, starting at $28K and peaking at $33K in early June. Downloads followed a similar upward trajectory, rising from 13.5K in late March to 38.3K by the end of June. Active users also increased from 42K to 77K over the quarter.
Time Princess: Pearl Girl by IGG.COM had a mixed performance, with weekly revenue ranging from $12K to $24K, showing a slight overall increase. Weekly downloads were relatively low, peaking at 9.6K in late March and dropping to 971 by the end of June. Active users remained fairly stable around 78K to 96K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.